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I Make Games!

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I make games! I'm a passionate game designer with a keen eye for level design, who thrives on weaving together captivating and creative experiences. Striving to create worlds that players can truly get lost in.

Get Astral Coconut 
On Steam!


Steam Page

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- Open World Exploration and Immersive Levels

- Landmarks, Breadcrumbs, Colors, Lines

- Flows with movement mechanics

Astral Coconut

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- Horror Game Jam Winner

- Lead and managed the Project

- Heavy focus on environment and atmosphere

- Combination of Pixel art in a 3D environment

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Save Her - Game Jam

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- Farming game with a survival twist

- Heavy focus on level design, environment, atmosphere

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Upbeet

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EARLY BUILD

- Forest Level in Early Blockmesh Iterations

- Landmarks, Breadcrumbs, Colors, Lines

- Iteration process, feedback and testing

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Handling Exploration in Big Levels

Adventure Project

- Pacing and Flow

- Gates, Valves, Breadcrumbs, Colors, Leading Lines

- From Blockmesh to Assets Process

The use of Blockmesh and Assets

Time Travel Level

- Colors used to keep both levels natural

- Time Travel Mechanic (Load one level to another)

- Introduce, Practice, Master

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Color Combinations in Level Design

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