I Make Games!

I make games! I'm a passionate game designer with a keen eye for level design, who thrives on weaving together captivating and creative experiences. Striving to create worlds that players can truly get lost in.
Get Astral Coconut
On Steam!
Steam Page
- Open World Exploration and Immersive Levels
- Landmarks, Breadcrumbs, Colors, Lines
- Flows with movement mechanics

Astral Coconut

- Horror Game Jam Winner
- Lead and managed the Project
- Heavy focus on environment and atmosphere
- Combination of Pixel art in a 3D environment
Save Her - Game Jam

- Farming game with a survival twist
- Heavy focus on level design, environment, atmosphere
Upbeet

EARLY BUILD
- Forest Level in Early Blockmesh Iterations
- Landmarks, Breadcrumbs, Colors, Lines
- Iteration process, feedback and testing
Handling Exploration in Big Levels
Adventure Project
- Pacing and Flow
- Gates, Valves, Breadcrumbs, Colors, Leading Lines
- From Blockmesh to Assets Process
The use of Blockmesh and Assets
Time Travel Level
- Colors used to keep both levels natural
- Time Travel Mechanic (Load one level to another)
- Introduce, Practice, Master