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Tournamental

A Data Driven Project managed with Trello, where mechanics had to be implemented in order to create gameplay. Objective is to reach the goal using the least amount of moves while memorizing where you stepped before.

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Game Mechanics

The game mechanics consisted on clicking to move and fog of war. There is also a Stamina Mechanic that limits your moves. This way players have to consider how many moves are left.

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As the player walks around, fog of war is removed, revealing obstacles and paths to the goal. The objective is to reach the goal, memorizing where you stepped before, and considering your remaining moves

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Perspective

Perspective tricks were used to simulate a 2D top down view, while also keeping 3D features such as light and shadows. Sprite materials were also changed to be affected by light while also keeping the 2D look.

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Tile Layers

Tiles were separated in layers, in this case the top is the fog and the botton contains the spikes. The fog gets removed during gameplay revealing the spikes.

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Trello - Project Management

Trello was used to keep track of mechanics, organized from backlog, to do, in progress, review, and done.

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Sprites

I created the sprites keeping in mind that it needed to be a simple style that was easy to see due to the camera position and perspective.

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Effects

Even with Sprites, they are affected by light, shadows, while adding Nanite particle effects and sound effects.

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